LOGOFONT = path.join(FONT_DIR, "edunline.ttf") _icon((path.join(IMAGE_DIR, "logo.png")).convert_alpha())įONT = path.join(FONT_DIR, '8-BitMadness.ttf') SOUND_DIR = path.join(path.dirname(_file_), "sounds") IMAGE_DIR = path.join(path.dirname(_file_), "images") # temporary fix introduced in the check collisions function not checking collision until level > 9įONT_DIR = path.join(path.dirname(_file_), "fonts") # boss and bossvessel rect can be coliided with in level 1 despite them not being generated yet # aliens speed up when reinforcements are being dropped # have aliens jump down vertically rather than diagonally I'm starting to feel like it's very close to being finished so wanted to post my code here to find out what could be improved or what isn't up to standard.īrownie points for whoever can figure out why the alien animation bugs after reinforcements are generated!Īny comments and/or feedback would be greatly appreciated :) This is my first big project that I started after completing the Pygame Shmup guide put together by KidsCanCode.
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